Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home.

Orc Features

Source: Volo's Guide to Monsters

  • Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
  • Age. Orcs reach adulthood at age 12 and live up to 50 years.
  • Alignment. Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease. They are usually chaotic evil.
  • Size. Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
  • Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Languages. You can speak, read, and write Common and Orc.

Eberron Orc Features

Source: Eberron - Rising from the Last War

  • Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
  • Age. Orcs reach adulthood at age 12 and live up to 50 years.
  • Alignment. The orcs of Eberron are a passionate people, given to powerful emotion and deep faith. They are generally chaotic, but can be any alignment.
  • Size. Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
    • Size modifier = 2d8
    • Height = 5 feet + 4 inches + your size modifier in inches
    • Weight in pounds = 175 + (2d6 x your size modifier)
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
  • Languages. You can speak, read, and write Common and Orc.

Exandria Orc Features

Source: Explorer's Guide to Wildemount

  • Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
  • Age. Orcs reach adulthood at age 16 and live up to 80 years.
  • Alignment. Ores fear the curse of ruin that is said to plague their race, and tend strongly toward either chaos (accepting their fate), or toward law (rejecting it).
  • Size. Ores stand easily 8 feet tall and corded with powerful muscles, weighing up to 280 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
  • Languages. You can speak, read, and write Common and Orc.

Ixalan Orc Features

Source: Plane Shift - Ixalan

  • Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
  • Age. Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
  • Alignment. Most orcs lean toward chaotic alignments, and many serve on pirate ships that encourage an inclination toward evil.
  • Size. Orcs average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Menacing. You gain proficiency in the Intimidation skill.
  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
  • Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
  • Languages. You can speak, read, and write Common (if it exists in your campaign) and Orc.